GraphicConverter for Mac offers you everything you need and would expect for an all-round for your Mac with ease of use, an excellent range of functions, stability and reliability. GraphicConverter for Mac is able to open and import approx. 200 different picture formats, i.e. Almost every form of the picture file, regardless of the operating system or computer platform on which the file was made. In order to enable you to exchange pictures with other users GraphicConverter currently allows you to save your pictures in approx. 80 different formats.
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Depending on the format used, Graphic Converter for macOS offers a variety of settings for the import and export of files.Features and HighlightsImport and export functions. Import of approx. 200 & export of approx.
Apple and the graphics giant Nvidia have had something of a rocky relationship, with the Cupertino company switching between Nvidia’s and AMD’s graphics chips for Mac desktops. Most of the Macs currently shipping use either integrated graphics from Intel or discreet AMD chips, but that could change in the coming years.As first spotted by Bloomberg’s Mark Gurman, Nvidia is seeking software engineers tasked with helping produce “the next revolutionary Apple products.” According to the job post, the role would require “working in partnership with Apple” and writing code that will “define and shape the future” of graphics-related software on Macs.
GraphicConverter by small Germany-based developer Lemkesoft has been dubbed the Swiss Army knife of Mac graphics programs, and for a very good reason: this app converts over 200 different graphic file formats into any of almost 80 graphic formats.In its latest update, GraphicConverter for Mac was bumped to version 10 and enriched with a trio of major new features—facial recognition for your photos, Collage and Picture Package—along with refinements like support for converting Apple’s Live Photos format into an animated GIF. Ars Technica reported this morning that Apple is in “advanced talks” regarding a possible takeover of British fabless semiconductor maker Imagination Technologies. The chip designer develops GPU blueprints that other companies license and incorporate into their own chips.Apple owns at least a 9.5 percent stake in Imagination and has long used their PowerVR line of graphics-processing units (GPU) inside its own A-series processors since the emergence of the A4 chip, which powered the original iPad, the iPhone 4 and the fourth-generation iPod touch. Apple is making its own GPU to cut the cord from Imagination Technologies and has been secretly developing its own GPU in-house for a few years now.
That’s what a sketchy rumor published Thursday by Fudzilla contends, citing sources in the graphics industry.An in-house-designed GPU would let Apple reduce the cost of its own mobile chipsets further. More importantly, such a move would help it advance the iPhone and iPad’s graphics capabilities beyond what Imagination’s designs (that Apple licenses) permit.For end users, this should result in an even smoother iOS and flashier graphics in games (the overhyped term “console-quality” comes to mind) with more realistic special effects. When OS X 10.11 El Capitan launches this fall, it will feature Metal, a graphics framework Apple originally introduced for iPhones, iPads and iPods following the release of iOS 8 last fall.
In addition to making El Capitan’s user interface and apps perform smoother than before, Metal for Mac is absolutely huge news for game developers and makers of graphics-intensive apps.Like on iOS, El Capitan’s Metal significantly reduces the overhead of graphics frameworks such as OpenGL by enabling low-level access to your Mac’s graphics subsystem. Photo apps, games and video editing software like Adobe After Effects will experience up to ten times faster draw call performance by offloading certain tasks from the CPU onto the GPU.But does your Mac sport modern hardware needed to support Metal’s features?
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