. Cleric Tank revisited 15cl/4pal/1wiz. COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. For the Community Rules. Trouble Logging in? Remember: your community login is the same as your game login!.
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Known Issue: Black Screen With Visible UI: Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client. Hello from Standing Stone Games! To read more! Just wanted to revisit this split with some updated gear and enhancements to see how viable it would be.
I'm a big fan of self sufficient tanks, big fan of pugging raids, not so much a fan of healbot babysitters. Clearly this is not a high reaper build as the hp just simply doesn't support that as geared. However with a focus on raid tanking up to R1-R2, maybe a little higher, this split will really outshine most other tanks. Can speed run through Killing Time if you replace that standard tank/healbot setup with just.well.tank! Healbot can then play their DPS characters.Build is based around the architecture found in Now I don't know if Vanhooger started all of it or if he was the first to post it. Doesn't matter - when I came back to the game a little over a year ago I stumbled across his tank thread and watched the videos which in turn made me want to do something similar ever since.
. The Tank - Asimar 15-4-1. COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. For the Community Rules. Trouble Logging in? Remember: your community login is the same as your game login!. Known Issue: Black Screen With Visible UI: Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black.
If this occurs, we recommend you disable DX10, enable DX9, and restart the game client. Hello from Standing Stone Games! To read more! Nice write-up!I am considering a similar build and I figured I would get your thoughts on a few issues/choices I have been weighing out since you obviously put a lot of time into this already.A few questions on your choices:Why wizard at level 1?
If you took arty at level one you would get 8 more skill points and be able to use repeating crossbows early in leveling.Why paladin and not fighter?+14-17 saves, fear immunity, and 4 lay on hands with pally vs. 3 more feats if you went Fighter (like Heavy Armor Training: +3 PRR/MRR) plus tower shield proficiency for free. Basically the same enhancement trees.Did you consider just 12 or 13 Arty? You would loose 1 level 5 and 1 level 6 spell. You are a tank, let someone else cast Deadly Weapons.You could then take 3 wizard and get Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds.
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This effect may only trigger once every 150/120/90 seconds.This would require 9 more AP spend in the EK tree of course (would need to cut these out of the SD tree).Why Mass Frog? Is a Wisdom of less than 70 going to actually work on anything?Why not dire charge instead? Maybe that DC would be ineffective as well?Why Giants Platter vs Legendary Mirrorplate (especially if you get the tower shield prof from fighter)?+15 Enhancement Bonus (same)Spell Save +16Quality Magical Sheltering +12 (same)Block ElementsMirror Shield (+50 MRR while blocking)Empty Purple Augment SlotAdherent of the Mists Set (Legendary) - you could then drop the Cursebane Ring for something much better and still keep you 5pc set bonus. Nice write-up!I am considering a similar build and I figured I would get your thoughts on a few issues/choices I have been weighing out since you obviously put a lot of time into this already.A few questions on your choices:Why wizard at level 1? If you took arty at level one you would get 8 more skill points and be able to use repeating crossbows early in leveling.Why paladin and not fighter?+14-17 saves, fear immunity, and 4 lay on hands with pally vs. 3 more feats if you went Fighter (like Heavy Armor Training: +3 PRR/MRR) plus tower shield proficiency for free. Basically the same enhancement trees.Did you consider just 12 or 13 Arty?
You would loose 1 level 5 and 1 level 6 spell. You are a tank, let someone else cast Deadly Weapons.You could then take 3 wizard and get Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.This would require 9 more AP spend in the EK tree of course (would need to cut these out of the SD tree).Why Mass Frog? Is a Wisdom of less than 70 going to actually work on anything?Why not dire charge instead? Paladin give me 11 loh with a recharge rate of 1 each 144sec if you combine this with light the dark is a mass cure that always help15 lvl of arti are needed not only for spellOnly 4 of your 11 LoH comes from pally though. 4 pally gives 1 loh + 3 from T1 SD, 4 from aasimar, and 3 more plus the recharges from Unyielding Sentinel, but you don't have to be pally for those.
You would go from 11 LoH to 7, recharging every 144 seconds.What else are you getting from levels 14 and 15 of Arty then if not spells? You aren't taking Battle Fist or Kinetic Charge in the RM tree, so nothing lost there.I am not criticizing your choices, just trying to weigh the options here. The issue with this build is the fact that the artificer tank tree gets a 20% racial bonus to hit points instead of the usual 20% competence bonus which all other enhancement tank trees get. This is a good build, but the devs will get around to nerfing it eventually. EK pass is also coming so it wouldn't surprise me if the 10% AC gets moved up the tree or taken away altogether.
I'm not holding my breath.The former cleric tank build got a nerf since they changed the paladin 20% bonus hit points from sacred to competence. The issue with this build is the fact that the artificer tank tree gets a 20% racial bonus to hit points instead of the usual 20% competence bonus which all other enhancement tank trees get. This is a good build, but the devs will get around to nerfing it eventually.
EK pass is also coming so it wouldn't surprise me if the 10% AC gets moved up the tree or taken away altogether. I'm not holding my breath.The former cleric tank build got a nerf since they changed the paladin 20% bonus hit points from sacred to competence.Yes true in U41 they will nerf for sure but depending on what they unbalance again we will have party caster full and no more tank around. Nice, thanks for the full layout! Renegade Mastermaker has definitely taken over as the best tanking tree - I find it funny how many people I still see playing the 15/4/1 Fighter/Paladin/Wizard split, or even creating new characters with that split instead of with artificer. Not that there's anything wrong with it - it's just not as good as the alternatives.How did bear tanks come out in your build testing?
Nature's Protector and Dire Bear form grant a ton of bonuses to tanking with only 8 druid levels, though it does come with some difficulties such as gearing.Depending on the importance of AC vs HP, a 5 Cleric animal domain or a 7 FVS Stout of Heart splash could prove worthwhile on some tank builds for the extra base HP which gets scaled by all your% HP bonuses.It definitely seems like the 15/4/1 artificer split gives everything you would want in a tank, with more% HP, more self-healing, more utility and comparable PRR/MRR/AC to other tank builds. I'd still be interested to hear what builds were the runners-up in your testing though. Nice, thanks for the full layout! Renegade Mastermaker has definitely taken over as the best tanking tree - I find it funny how many people I still see playing the 15/4/1 Fighter/Paladin/Wizard split, or even creating new characters with that split instead of with artificer. Not that there's anything wrong with it - it's just not as good as the alternatives.How did bear tanks come out in your build testing? Nature's Protector and Dire Bear form grant a ton of bonuses to tanking with only 8 druid levels, though it does come with some difficulties such as gearing.Depending on the importance of AC vs HP, a 5 Cleric animal domain or a 7 FVS Stout of Heart splash could prove worthwhile on some tank builds for the extra base HP which gets scaled by all your% HP bonuses.It definitely seems like the 15/4/1 artificer split gives everything you would want in a tank, with more% HP, more self-healing, more utility and comparable PRR/MRR/AC to other tank builds. I'd still be interested to hear what builds were the runners-up in your testing though.Unfortunately now I have to w8 for lama to see what change (nerf) will be made to EK.
Working on a Bear too bust now is no sense need to know how it will be with EK. The main problem is u cannot combine arty benefit and pally benefit due to allignment restricion.
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